![]() ![]() Your army must be Starborne OR CoalescedĪ Starborne Seraphon army, will have the following additional abilities.ġ/turn, at the end of the move phase you can teleport a seraphon unit anywhere on the battlefield., that appears at more than 9” from enemy units. This is solid, as it gives your magical phase much more reliability. A model cannot be bonded to more than one endless spell at the same time. ![]() Buff your main caster for magical war dominance and nice tricks.Įndless spells cast by Seraphons are bonded to the model that summoned them and cannot be controlled by someone else. Sage's Staff: pick a single Seraphon Wizard, he gains +1 casting and dispelling during your turn or +1 unbinding during enemy's.Hunter's Steed: +1 run and charge for friendly Seraphon. ![]() Situational but useful to buff that oldblood on carno when you want your next target to die
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